In mathematics, a reflection (also spelled reflexion)[1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis would look like q. Its image by reflection in a horizontal axis would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state.
https://en.wikipedia.org/wiki/Reflection_(mathematics)
https://en.wikipedia.org/wiki/Scaling_(geometry)
https://en.wikipedia.org/wiki/Reflection_(mathematics)
https://en.wikipedia.org/wiki/Norm_(mathematics)#Zero_norm
https://en.wikipedia.org/wiki/Uncorrelatedness_(probability_theory)
https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#Quaternion-derived_rotation_matrix
https://en.wikipedia.org/wiki/Reflection_symmetry
https://en.wikipedia.org/wiki/Graphite-moderated_reactor
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